Carl the Collector” is aimed at 4-to-8-year-olds and was designed to celebrate the variety and potential of neurodivergent ...
Alexey Pajitnov, who created the ubiquitous game in 1984, opens up about his failed projects and his desire to design another ...
This insight led to Skillmatics' core offering: eco-friendly, carbon-neutral, content-rich educational games designed to meet these demands. "Our objective was simple: to build a global consumer brand ...