The Veilguard. It was a serious misfire from a once-exceptional studio, and while I can understand why it resonated with some players—it was pretty, breezy and had fun, snappy combat—after Andromeda ...
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EA CEO Says Dragon Age: The Veilguard Failed to 'Resonate With a Broad Audience,' Gamers Increasingly Want 'Shared-World Features'EA CEO Andrew Wilson has commented on the financial failure of Dragon Age: The Veilguard, saying it failed to "resonate with a broad enough audience." Last week, EA restructured Dragon Age developer ...
Last week, publisher Electronic Arts mentioned that BioWare's latest game, Dragon Age: The Veilguard, missed sales ...
Ex-BioWare devs of Dragon Age fame are free to comment on how ridiculous the notion is that Veilguard failed because it wasn't a live service.
Former BioWare employees respond to EA's recent suggestion that Dragon Age: The Veilguard would be more successful as a live-service title.
Dragon Age: The Veilguard might have sold more copies and made more money for EA if it had been a live-service game, the publisher's top brass appear to have suggested. Speaking to investors last ...
GameSpot may get a commission from retail offers. Dragon Age: The Veilguard failed to reach EA's expectations, but why did the game--the newest entry in a storied, beloved RPG series from an ...
EA believes that Dragon Age: The Veilguard was a financial failure because it wasn't a live-service game. However, Dragon Age's original creator believes there's still a market for single-player ...
Electronic Arts (EA) confirmed its lower-than-expected results for its latest quarterly earnings, mainly attributed to a rough start for “Dragon Age: The Veilguard” and “EA Sports FC 25 ...
Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard – and despite favorable reviews from critics, EA states that the game ...
TL;DR: Following the disappointing sales of Dragon Age: The Veilguard, EA says it will "reallocate resources" and focus more on its "highest-potential opportunities." It sounds like singleplayer ...
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